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Your character is Julian, who has the highest bravery score of three brothers. As long as you stay within the village walls, you will not be attacked. Your first task is to thoroughly explore the village to look for magical items that will help you on your quests. Go to each of the buildings, and look for hidden objects, particularly near fireplaces. You should find: 1 a glass vial, which contains a healing potion that will restore lost vitality points; 2 a Bird Totem, which is a al device that gives you a "bird's-eye" view of your surroundings useful when you're lost in Holm -- a common occurrence ; 3 a jade skull, which will destroy any and all enemies attacking you; 4 a quiver of arrows; 5 a gold key.
Keep in mind that all magic items and keys can be used only once, so be careful and use them wisely. Once you have collected these things and have saved your game, you are ready to begin. Soon after you step out of the village, you will be attacked. Monsters usually come in groups of four or less, and your bravery score will go up 1 point for every kill you make. Vitality fairy tail adventure walkthrough also increase as bravery goes up, although at a slower rate. Your maximum vitality is usually about one third of your bravery score.
If you are lucky enough to defeat a group of monsters, save the game immediately. Then search each of the bodies using the "take" command. You will often find weapons, magic items, and gold coins this way. Be prepared to die a lot in your initial encounters.
There's no simple way to develop a strong character; you'll just need to keep saving and restoring until you've won enough battles to accumulate about bravery points. By that time your character should be able to survive many, if not most encounters, provided his vitality doesn't run out. When you have a few hundred more bravery points, your character will be invulnerable to all but the bowmen.
You can buy one at the inn in Tambry, but you start the game with very little gold; you'll need that to buy food. The best fairy tail adventure walkthrough to get a sword is to take it from a fairy tail adventure walkthrough monster. These usually contain magic items, but their contents are completely random. Save the game just before opening a chest. If you don't like what you find inside, restore the game, open the chest again, and this time you will receive a different treasure. You can keep doing this until you get something you like.
You might try to get a jade skull, which can save your life when you're losing a battle. There you will find 50 gold coins and some other treasures. Here are others you will find: 1 Green Jewels: These provide light for traveling at night. They're particularly helpful in Hemsath's tomb. You can't slay an opponent while time is stopped, but you can take his weapon and magic items. When you use a blue stone while standing in a stone circle, you are transported to one of the other stone circles.
Which one you go to depends on which direction you are facing when you use the blue stone. For example, if you go to the stone circle near Tambry and face west while using the blue stone, you will be transported to the Isle of Sorcery. If you face east, you will be transported to the southern edge of Holm. You can use trial and error to "map out" the connections between all the stone circles, or you can follow this "transportation matrix" courtesy of Ted Haskell : The circle you will be transported to is a result of the direction you last moved just before using a blue stone.
Remember that if you were staggering when you entered a circle, you might not have moved in the direction you thought. I ed the circles as follows: 1 West of dragon's cave. When standing in the circle whose is in the left column, you will be transported to the circle whose is under the column heading in which you last moved before using the blue stone. Keys may be colored green, gray, blue, red, gold, and white.
Use trial and error to find out which color key opens which door.
One hint: White keys are rare and can only be found on the bodies of wraiths. The hooded wraiths are deadly when you first start out, but after you've accumulated enough bravery points, they can do you little harm. Wraiths will often disappear when you kill them, but there is a way to get their treasure before they vanish. Watch carefully while you're battling a wraith. When you see its body start to crumble, stop fighting and immediately use the "take" command. If you time your actions correctly, you'll get the wraith's treasure just before it vanishes.
Ogres are usually armed with maces or swords and won't pose much of a threat to a strong character. However, bowmen are always deadly no matter how many experience points you have. Kill them quickly. You don't need to use my sequence exactly, but there is a rough order you must follow to complete your quests successfully.
Before leaving on a long journey, make sure that you are well fed and your vitality points are high. Food is very scarce in Holm, and you will be starving for much of the time. Hunger won't diminish your ability to fight, but it will slowly drain your vitality. Once you start exploring, visit the various inns and keeps around Tambry. Keeps are marked as little towers on the map. You'll find treasures and gold in these places. There is a graveyard southeast of Tambry on the road leading to Marheim. You'll see it on your map marked by a little hetone. The graveyard is a fairy tail adventure walkthrough place to gain bravery points because you will be attacked often there -- usually by wraiths and skeletons.
There is a crypt in the corner of the graveyard, and you can enter it if you have a gray key. Hang around in the crypt until midnight, and you will meet the Spectre who will give you a quest: He wants you to find the bones of the ancient king and bring them to him. Next you might want to go to Marheim, the capital city of Holm. The king's palace is here, and you can enter if you have a white key and a few gold ones.
The king is upset because his daughter has been kidnapped. One of your quests will be to find her, but you won't be able to accomplish this until much later in the game.
Search all the buildings in the city, and you'll find treasure. You will also meet the priest. If you ask him to, he will restore your vitality points to maximum about one third of your bravery points. There's no tavern in Marheim, but there are apples in some of the buildings. You can carry these with you and eat them as you travel, but they will run out quickly. As far as I know, there is no other portable food in the game. Head north towards Turtle point. There you will see three small, round objects which are the sea turtle's eggs.
You will be attacked by some red serpents, which you should be able to easily kill. The sea turtle will then appear. If you have enough kindness points 25 or 30 should do ityou can talk to her. She will thank you for saving her eggs from the serpents, and she will let you ride on her back. She will also give you a seashell that you can use to summon her anytime you're near fairy tail adventure walkthrough waters. Once you're riding the turtle, sail west to Sorcery Island. Visit the crystal palace where the sorceress lives. You will need two blue keys to get in.
Talk to her when you find her, and she will give you one of the five golden statues you must find to complete the game. Keep talking to her, and your luck score will go up five points at a time. If you use your save function conscientiously, you won't need much luck for most of the game, but it will come in handy when you reach the endgame. Now, if you want a short cut home, go to the stone circle in the northern part of the island.
Face northeast, and use a blue stone. You will be transported to the Tambry stone circle. The dragon's cave is located in the northern part of the snow mountains, east of the stone circle.
If you look closely, you will see the cave entrance marked on the map. The easiest way to get fairy tail adventure walkthrough is to go to the Tambry stone circle, and use a blue stone while facing west. This will take you back to Sorcery Island. Now, face northwest, use another blue stone, and you will arrive at the stone circle near the snow mountains. From here, go south until you hit water.
Then go directly east, and you will come to a mountain range. You should arrive right at the cave entrance or very near to it. When you enter the cave, you will go through a twisting tunnel until you reach a forked intersection. Take the branch on the right. If you go left, you will find a maze of caves and tunnels that are interesting but contain no important treasure. Soon, you will see the dragon. The best way to get around her is to stop time using a gold ring, and sneak by. After you pass her, you will come to a dungeon. It's only one level, but it's large.
Make a rough map and explore thoroughly. There are magic wands in two separate locations, but you'll only need one. Once you find the wand you can explore for fun, but there are no important items to be found.
Return to the dragon, and use a gold ring to go past. When you reach the stone ring, use a blue stone while facing north to return to Tambry. Make sure you have a large of gold keys and crystal orbs. You should also have a of red keys. Set out early in the morning for the tombs. Make sure you're well fed before you leave. Upon entering the tombs, take the first right.
Go to the end of the corridor, and turn right again. You will now go south through an extremely long corridor. You will eventually come to a corridor leading east.Fairy tail adventure walkthrough
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