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Introduction to the fundamentals of storytelling through the use of a variety of practical digital media applications. Fundamental skills required for 2D, 3D, digital and traditional animation techniques. Introduction to programming for artists and deers through a combination of lecture and hands-on studio exercises. Students learn the basic principles of computer programming which set the foundation for future courses in game, web, and interactive media de. Introduction to concepts, technologies and strategies for building contemporary websites.
Prerequisites: Open only to Digital Media and De majors, others by instructor consent. Exploration of the creation, manipulation, and reception of digital images through project-based work using image-editing software. Through lecture, discussion, projects and critique, students will develop, refine, and evaluate digital images and understand their artistic, social, and ethical ramifications. Open to Digital Media and De majors dmd game, others by instructor consent.
Not open to students who have completed DMD Prerequisites: None. Key episodes in dmd game history of digital technology and digital media; values and norms that adhere to digital culture. De thinking as a process that employs immersion, empathy, ideation, definition, prototyping and testing leading to innovative discovery.
The ways in which diversity of culture, experience and thought lead to innovation while examining the value of a human-based de process on the growth and direction of culture and society at large and how deers can participate in driving that process. Seminar focusing on a special, limited topic in the digital media space.
May be repeated for credit with change in course topic for a maximum of 18 credits.
Introduction to concepts and strategies for creating motion des, animations, and visual effects. Introduction to digital editing, project management, working with sound and time-based storytelling. Introduction to techniques of 3D motion such as modeling, lighting and texturing 3D dmd game keyframes and keyframe interpolations; and motion graphics effectors and simulations. Introduction to 3D Animation techniques including key framing, curve editing, timing, squash and stretch, walk cycles, and the 12 principles of animation.
Introduction to creating polygonal 3D models using industry standard modeling tools, focusing geometry construction based on reference images, edge flow, clean topology, and polygon density. Introduction to dramatic lighting, 3-point lighting, shadows, materials, procedural textures, bump maps, displacement maps, ambient occlusion, ray tracing, and global illumination.
Interface de fundamentals of websites, mobile applications, and interactive media installations. Students learn aesthetically engaging and usable human-computer interfaces through hands-on course projects, critiques, and discussions. Introduction to the principles of game de and development. History of the industry, story and game mechanics. Fundamentals of gameplay scripting utilizing an off-the-shelf video game engine. Scripting concepts and constructs like vector math, classes, raycasting, deltaTime, and other available engine commands.
Practical investigation into the successful management of video game projects. Budgets, asset management plans, and risk evaluation of game development options. Relationship and team management, business aspects of the video game industry, and development of a video game project. Also offered as: ENGL The application of digital technology and media to such subjects as art history, classics, cultural and area studies, history, languages, literature, music, and philosophy. This course will provide a broad survey of the landscape of international and interdisciplinary digital humanities through the lens of ongoing work of faculty and staff researchers at the University of Connecticut.
Prerequisites: ENGL dmd game or or Social, economic, and cultural influences on youths' interactions with, and use of, technology for formal and informal learning. Examples include media literacy, digital divide, technology in education, cyberbullying, and other issues that have emerged since the rise of the Dmd game Wide Web and growth of social media. Introduction to digital media concepts and platforms used in companies' marketing strategies and plans.
This course does not fulfill requirements for any major in the School of Business. Prerequisites: DMDwhich may be taken concurrently; open only to Digital Media and De majors, others by instructor consent. Recommended preparation: DMD and Introduction to social media marketing and advertising, focusing on the platforms and strategies being deployed by brands. Introduction to the fundamentals of cinematography in the digital realm, including both technical knowledge and aesthetics.
Emphasis on camera angles, movements, composition, and lighting to enhance storytelling. Open to DMD majors. Others by instructor consent. Critical thinking and writing about digital media objects, contexts, and "texts," and how these participate in the social construction of human identities and belonging. The theory, principles and practices of digital screen-based visual communication.
Through a multi-disciplinary perspective involving art, de, art history, and media studies, students will address how culture visualizes screen-based communication through both image and type. An open forum where students will "workshop" their own narratives and works-in-progress, using each other as collaborators, editors, and ideators to investigate emerging forms of storytelling.
Provides a critical overview of interaction de dmd game usability, evaluation, and cultural aspects and a practical program of website and computer software interface creation. Prerequisites: Open only to Digital Media and De majors; others by instructor consent. May be repeated for a total of 18 credits with a change in content. Seminar focusing in digital media. Content will vary each semester based upon instructor expertise.
May be repeated for credit with change in course content for a maximum of 18 credits. Prerequisites: Open only to Digital Media and De majors, others with instructor consent. Independent study in a Digital Media area of concentration. May be repeated for a total of 15 credits with a change in content.
Prerequisites: DMD and Open to juniors or higher. Open to Digital Media and De majors only, others with instructor consent. Recommended preparation: DMD or An interdisciplinary lab that explores and deploys the principles of strategic branding and identity de across traditional and digital environments.
An dmd game to advanced exploration of motion de, animation, and visual effects. Recommended preparation: DMD W. A history of dmd game from the late 19th-century through contemporary and emerging digital technologies. An exploration of non-traditional techniques and mediums for creating motion graphics and animation. Prerequisites: DMD An in-depth exploration of character animation using a combination of digital and traditional techniques and principles.
Recommended preparation: DMD A survey of broadcast de and title sequences made for film, games and television. A survey of film and media, in particular, the close analysis of graphic storytelling techniques in television, animation, shorts, and movies. Also offered as: ART Exploration of techniques for the development of still and animated graphics for use in science education and scientific publications and presentations.
Project-based coursework with involvement from scientific experts and close collaboration between student illustrators and animators. A project-based exploration of animated scientific visualizations and digital artworks inspired by science. Exploration of compositing and visual effects through production, manipulation, and combination of live action footage with 2D and 3D animated effects.
Prerequisites: DMDand ; open to B. Continuation of the core animation principles to explore advanced animation techniques including character animation, deformations, and non-linear animation. Prerequisites: Open to Digital Media and De majors; others with instructor consent. The history of computer-generated imagery CG from its beginnings to the present. Prerequisites: DMD and ; open to B. Instruction and guidance in the techniques and critical understanding of modeling, including texturing the model, lighting, and rendering in animation specific to a 3D environment. Prerequisites: DMD ; open to B.
Offers students an intermediate understanding of the art and science of creating physical simulations, using particle systems and collision detection. Creation of complicated rendering and compositing setups that make animations both easier to render and more flexible within the bounds of any animation or VFX sequence.
Also offered as: DRAM Prerequisites: DMD ; others with instructor consent. Provides a basic understanding of electronics, key components, function, construction, and project de for wearable electronics and interactive objects. Concepts learned will form the core for students to continue to proactively explore and experiment with wearable electronics and interactive objects beyond the classroom.
Through lecture and hands on exercises, students will be introduced to the processes, technologies, and environment of mobile applications. The course will also cover more advanced de concepts in website creation, such as efficient de, deing for portability and dmd game, separating content from presentation for easy site updating and maintenance, planning interactivity, and search engine optimization. Recommended corequisite: DMD Explores intermediate programming techniques for web and interactive media projects. A project-based exploration of the relationship of story, character, and player in games.Dmd game
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One Vision. Two Campuses.